script

Vray Script Pack

Hey everyone,

I've decided to release the following scripts "as is". I don't work with Vray all that much anymore, as Corona keeps getting me the results that I need. I wanted to release these for people who might be able to use these as a starting point to make more out of them.

The pack consists of 4 scripts, one more useful than the other. The two smallest / simplest scripts are VrayCAM and VrayVFB. VrayCAM creates a VrayPhysicalCamera from the current Perpective view, emulating the Ctrl-C shortcut in 3ds Max and VrayVFB is a command to show the Vray Frame Buffer, whithout having to go the your render settings.

Then we have VrayMAT, which gives your control over material samples and map blurs scenewide. This can generally be used to reset some settings if you've been messing around shaders. It's goal is to quickly set some key values up in materials / common maps.

The last script, VrayOPT, is a little more complicated and may be of some use to quite a few people. It's a script to optimize your Vray render settings based on the great article by Akin Bilgic I featured a while back and the tutorial that followed by John O'Connell showing this process in action.
I highly recommend checking these two links out before using the script, as the workflow described in them is the same one the script uses.

All these scripts were developed for 3ds Max 2013/2014 and Vray 2.40.04. I don't know if these will get updated, as I don't use Vray all that often anymore, but wanted to share them with you anyway.

Download them from GitHub.

Grass Generator Update

After releasing version 1.0 of my Grass Generator script, a lot of people responded really positively, of which some had some great ideas regarding what could be added in the future.

So for now, I'm releasing version 1.1, which has a lot of improvements code-wise, thanks to user barigazy on Scriptspot, who took a look at it as well and suggested some improvements.

Not a lot of new features just yet, except for the option to automatically create a Multi/Sub material for the grass patches. The overall speed of the script has improved quite a bit as well though, so that's always nice. :)

What are the plans for developing this script further, then? I've been reading the feedback both here and on Scriptspot and there's a few features I'll be looking to implement in the future, though some might take (a lot) more time than others, seeing that the work is being done in my free time. A few examples of suggested features are the following.

  • Saving custom presets
  • Automatic generation of Proxies (Initally for Corona, Vray & mental ray)
  • Multi/Sub creation specific to renderer
  • Scattering on existing geometry / More controls for scattering
  • Option to delete existing / old grass patch(es) when creating a new one

These are just a few of the many suggestions that were brought up. I'll also look into creating a video tutorial on how to use the script, again when I find the time to do so.

I also wanted to thank everyone for the kind words and the suggestions, it's been really nice hearing from all of you! I'm always open to suggestions and would love to see some of the work created with the script.

Download Grass Generator

Maxscript: Rorschach v2.5

Another update to my Rorschach script. It's a script for generating weird shapes in 3ds Max. It started off as a personal exercise to teach myself Maxscript, but every now and again I like to add little things to give it more control or functionality.

So what's changed in version 2.5?

- A new base geometry selector was added.
- A progress bar was added.

Click here to go to the download page

rorschach_interface_2.5.png
rorschach_promo.jpg