#BCON17, DAC-FRA, another 20 VJ loops and a monkey called Suzanne

A few months ago I wrote about all the upcoming events and now it's time to look back and reflect.

Starting with DAC-FRA, I had a great time attending and meeting everyone. It was a really fun conference in terms of just hanging out and talking about everyone's art. Adding on to that, the titles I designed for them were received really well. (More on that in just a second.)
I was happy with how my talk went, which was recorded and has since been posted on YouTube.

Fast forward almost two months and I'm in front of an audience at the Blender Conference for another talk. This time the focus is just on DAZE as I accomplished what I set out to do by creating 60 unique VJ loops for the event. Even with a few presentation issues I think the talk went well and my point came across.

suzanne.jpg

On top of that, I even won a Suzanne award for Best Design with the DAC-FRA titles. I didn't expect this to happen at all, as I was already blown away by getting nominated in the first place. Therefore, I'm extending a big thanks to everyone who voted for me, I'm super stoked to receive the award! If you're interested in how I created them, there's also an archived livestream available where I explain some of the more interesting parts of the production.

So what's next?

Well, the next 20 VJ loops are now publicly available for download.
As before, they're all licensed under a public domain (CC0) license so you're free to use them how you want.
Credit is always welcome, but not necessary, as I want people to be able to use them for anything.

DAZE is coming up in a week, so there's one last push to be done to get the word out to more people. That being said, I'm ready to go and think it will be an awesome party!

36 Days of Type on OpenCL & Blender Motion Graphics

So it's that time of year again! :) The 36 Days of Type are starting on the 21st of February and I fully intend to take apart again this year. Keep an eye out on my Instagram page once it gets started.

This year though, I wanted to set myself more of a challenge. As with last year, once I'm done the files will be made open to everyone after I clean them up a bit.
The big difference is that I'll be limiting myself somewhat by only using the OpenCL implementation of Cycles. This means I'll be missing some of the usual tricks and workflows I use.

So why do this? In the past, I've noticed that by limiting myself I tend to get more creative in the way I solve problems, whether that's in 3D or real life. By constraining what I can and can't use I'll have to re-think some of the techniques I use a lot (and sometimes overuse).
Add to that the fact that I'm a hardware nerd and want to see what a pair of AMD RX480's can do when it comes to Cycles. All of the HDR's and / or textures will be grabbed from the Blender Cloud so I can share all of the files in their original state. If you're a Blender Cloud subscriber and haven't tried the addon, I highly recommend having a look at it!


Then... Blender Motion Graphics?!
I recently visited the Blender Institute to discuss and finalize a course that I'll be creating in the next 6 weeks for the Blender Cloud that's all about... You guessed it, motion graphics in Blender.

The course will focus on a small project that I'll break down from start to finish, talking not only about the techniques used, but also the general workflow behind it. I find this approach to a course more interesting as it gives more insight on how to actually start a project and follow through with it until the end.

This will all be made available exclusively on the Blender Cloud once it's finished and is currently planned for release at the end of March. So be sure to check it out in a few weeks if you're interested.