Grass Generator 1.5 & PFlow2Proxy 0.1

Hi everyone,

I'm happy to announce Grass Generator version 1.5. Rather than trying to implement all of the suggested features at once, I decided I'll be adding them in smaller releases.

So what's new in version 1.5? I've added a new method for creating grass patches. You can now use a mesh in your scene as a base to scatter your grass blades on. See the video below to get an idea of what you can do with it. The video is an overview of what the Grass Generator can do, so for new users it's quite useful too.

Two smaller features that were tweaked are the "Grass Blade Segments" and  width and height spinners. You can now specify the amount of segments in your grass blades, but it still defaults to an automatic calculation for easier setup.

As I said, the updates will be incremental as there's a lot of stuff I still want ta add to the script. It's a passion project though, so it all depends on how much free time I have to work on it. But it will remain free throughout it's evolution.

PFlow2Proxy is a small companion script which allows you to use Particle Flow as a scattering solution. It's a really basic version, but it does the job. Again, based on suggestions I'd be happy to try and add more functionality. There's also a video for it that explains the process. If you'd like a free more potent alternative, check out the Advanced Painter script on Scriptspot.


Download both scripts from GitHub.


And that's it for now! Thanks for all the great comments and feedback on the project, it's been great fun so far. :)

Spanish Tutorial using the Grass Generator

Alejandro Valverde has made a great tutorial showcasing all the Grass Generator features in spanish. He's using Vray to create the final image, so it's more than just an overview of the settings.
Big thanks to him for taking the time to do this! Be sure to check out his YouTube channel as well. I'll be making a english overview myself once a new release is ready, at this point I don't feel the need to do one just yet.

Grass Generator Update

After releasing version 1.0 of my Grass Generator script, a lot of people responded really positively, of which some had some great ideas regarding what could be added in the future.

So for now, I'm releasing version 1.1, which has a lot of improvements code-wise, thanks to user barigazy on Scriptspot, who took a look at it as well and suggested some improvements.

Not a lot of new features just yet, except for the option to automatically create a Multi/Sub material for the grass patches. The overall speed of the script has improved quite a bit as well though, so that's always nice. :)

What are the plans for developing this script further, then? I've been reading the feedback both here and on Scriptspot and there's a few features I'll be looking to implement in the future, though some might take (a lot) more time than others, seeing that the work is being done in my free time. A few examples of suggested features are the following.

  • Saving custom presets
  • Automatic generation of Proxies (Initally for Corona, Vray & mental ray)
  • Multi/Sub creation specific to renderer
  • Scattering on existing geometry / More controls for scattering
  • Option to delete existing / old grass patch(es) when creating a new one

These are just a few of the many suggestions that were brought up. I'll also look into creating a video tutorial on how to use the script, again when I find the time to do so.

I also wanted to thank everyone for the kind words and the suggestions, it's been really nice hearing from all of you! I'm always open to suggestions and would love to see some of the work created with the script.

Download Grass Generator