#BCON17, DAC-FRA, another 20 VJ loops and a monkey called Suzanne

A few months ago I wrote about all the upcoming events and now it's time to look back and reflect.

Starting with DAC-FRA, I had a great time attending and meeting everyone. It was a really fun conference in terms of just hanging out and talking about everyone's art. Adding on to that, the titles I designed for them were received really well. (More on that in just a second.)
I was happy with how my talk went, which was recorded and has since been posted on YouTube.

Fast forward almost two months and I'm in front of an audience at the Blender Conference for another talk. This time the focus is just on DAZE as I accomplished what I set out to do by creating 60 unique VJ loops for the event. Even with a few presentation issues I think the talk went well and my point came across.

suzanne.jpg

On top of that, I even won a Suzanne award for Best Design with the DAC-FRA titles. I didn't expect this to happen at all, as I was already blown away by getting nominated in the first place. Therefore, I'm extending a big thanks to everyone who voted for me, I'm super stoked to receive the award! If you're interested in how I created them, there's also an archived livestream available where I explain some of the more interesting parts of the production.

So what's next?

Well, the next 20 VJ loops are now publicly available for download.
As before, they're all licensed under a public domain (CC0) license so you're free to use them how you want.
Credit is always welcome, but not necessary, as I want people to be able to use them for anything.

DAZE is coming up in a week, so there's one last push to be done to get the word out to more people. That being said, I'm ready to go and think it will be an awesome party!

All 36 Days of Type files now available!

The 2017 36 Days of Type are over, so I'm releasing all the files for download! You can find them over on the resources page.
Being the second time I took part, this year has been interesting to compare with last year's series. I was even featured, which was rad. :)

Where, in 2016, they marked my transition over to Blender full time from commercial software, this year it was OpenCL's time to shine. In the month and a half that took to create them, significant changes were made to the Cycles OpenCL implementation. Just a quick look at the Blender Release Notes for 2.79 (at the time of writing) shows the amount of stuff going on.

  • The amount of work that the compute device does at once is now determined automatically to fill available memory, independent of tile size. This reduces render times by up to 50% in certain cases, without the need to adjust the tile size for every scene or system configuration. (230c00d)
  • Tiles can now be seen updating while rendering. (230c00d)
  • Fixed shading artifacts sometimes seen especially at low samples. (223f458)
  • Fixes for most common cases of hanging and crashing. (365a423)
  • Added support of SSS and Volume rendering (57e2662)
  • Optimized transparent shadows (e8b5a5b)

As always, these features aren't guaranteed, but usually they're a good indication of what's to come. Throughout the project, I was excited to work on a number of posts with the daily builds seeing Blender improve every day. Things like this keep me investing time and energy in improving my FOSS pipeline.

I also had the chance to sit down with my brother Robin Sinnaeve for a collab on the 0 and 1, which was a lot of fun. Thanks bro! #binarybros

As with last year, I would recommend taking part next year, even if you only do one. It's great seeing so many takes on the same subject, day after day. And a big thanks to everyone for the enthusiasm!

3D People Meetup (16 Feb. 2017)

We're doing a small meetup event on the 16th of February here in Antwerp. This is a re-imagination of the Max User Group I attended over the last few years hosted by Johan of belly.be.

This time around though, we're focusing less on the software and more on the people. Which is why we decided to invite everyone who's interested to come and have a drink in the Little Brewers Winter Garden.

We both noticed how much fun it was after the speakers were done at MUG just having a drink and talking about all the different things people are doing. So we decided to resurrect this a little but focus the drinks and the banter in the first place.

Where MUG focused mainly on 3ds Max at the time, there's no software theme this time around. Any 3D artist, animator, compositor, vfx artist, archviz master or even student is more than welcome to come and hang out from 20:00 onwards.

To keep things organized we ask you to register for the event, which you can do HERE for free. This way we can get an idea of how many people are coming.

See you there!