After Effects

Open Source Artwork: 36 Days of Type

Now that the 36 Days of Type have ended, I decided it would be fun to open source the files. Feel free to have a look through them, from a crazy procedural meat shader to overused metaball particles. ;)

DOWNLOAD ALL OF THE FILES HERE

All of the 3D files were created with Blender, and for post-production After Effects was used. I use quite a few plugins for After Effects though, so your mileage may vary with those files.

Some of the projects use an HDR to light the scene and, apart from one, are included in the files. Thanks to HDR Labs for making these available for free, be sure to check out their HDR library!
One of the letters uses an HDR that's part of Maxime Roz's free Interior HDR pack, which can be downloaded here.

I hope you enjoy having a look through these, I had a lot of fun creating them!

36 Days of Type!

A friend of mine put me on to the 36 days of type a few weeks back. I have to admit I'd never heard of it but I thought it would be nice to give it a go, after seeing what it's all about.
Basically, you create an image a day with that day's letter or number and post in on Instagram.

What I didn't expect to happen was that I would be working hard in my spare time to keep up with posting a letter every day. With the end of the alphabet drawing near, we're soon down to the last 10 days, which is all about numbers.

So if you haven't heard of this like I have, take a look at what everyone is creating and maybe give a few numbers a try. (Post instructions are here)
I've found that as the weeks have progressed, it has challenged me to really perfect my skills and try out a lot of new things. :)

Follow me on Instagram: @the__mantissa

Half Finished - A Collection of Experiments

After having a lot of fun experimenting in my free time the last few months, I wondered what to do with all the renders I had amassed. Rather than letting them just sit on a hard drive, I figured I could throw them all together in a short edit to further my editing skills.

All of the fluid simulations in the video were done with Realflow. Almost everything was rendered with Cycles and comped in After Effects. Even though the guys over at the Blender Foundation are still working hard on implementing Alembic in to Blender, there's already one way to import Realflow mesh caches at the moment. It's a hack, and limited to Blender 2.75 at the moment, but if you scroll down through this page you can find builds for all platforms with this modifier implemented.

You can download a high quality version of the video here.