#BCON17, DAC-FRA, another 20 VJ loops and a monkey called Suzanne

A few months ago I wrote about all the upcoming events and now it's time to look back and reflect.

Starting with DAC-FRA, I had a great time attending and meeting everyone. It was a really fun conference in terms of just hanging out and talking about everyone's art. Adding on to that, the titles I designed for them were received really well. (More on that in just a second.)
I was happy with how my talk went, which was recorded and has since been posted on YouTube.

Fast forward almost two months and I'm in front of an audience at the Blender Conference for another talk. This time the focus is just on DAZE as I accomplished what I set out to do by creating 60 unique VJ loops for the event. Even with a few presentation issues I think the talk went well and my point came across.

suzanne.jpg

On top of that, I even won a Suzanne award for Best Design with the DAC-FRA titles. I didn't expect this to happen at all, as I was already blown away by getting nominated in the first place. Therefore, I'm extending a big thanks to everyone who voted for me, I'm super stoked to receive the award! If you're interested in how I created them, there's also an archived livestream available where I explain some of the more interesting parts of the production.

So what's next?

Well, the next 20 VJ loops are now publicly available for download.
As before, they're all licensed under a public domain (CC0) license so you're free to use them how you want.
Credit is always welcome, but not necessary, as I want people to be able to use them for anything.

DAZE is coming up in a week, so there's one last push to be done to get the word out to more people. That being said, I'm ready to go and think it will be an awesome party!

3D People Meetup (16 Feb. 2017)

We're doing a small meetup event on the 16th of February here in Antwerp. This is a re-imagination of the Max User Group I attended over the last few years hosted by Johan of belly.be.

This time around though, we're focusing less on the software and more on the people. Which is why we decided to invite everyone who's interested to come and have a drink in the Little Brewers Winter Garden.

We both noticed how much fun it was after the speakers were done at MUG just having a drink and talking about all the different things people are doing. So we decided to resurrect this a little but focus the drinks and the banter in the first place.

Where MUG focused mainly on 3ds Max at the time, there's no software theme this time around. Any 3D artist, animator, compositor, vfx artist, archviz master or even student is more than welcome to come and hang out from 20:00 onwards.

To keep things organized we ask you to register for the event, which you can do HERE for free. This way we can get an idea of how many people are coming.

See you there!

5 Free Blossoming Cherry Tree Models

It's time for another set of trees! As I'm grasping GrowFX more and more, it's nice to experiment a little bit. Instead of using basic leaves, I modeled a simple cherry blossom to use as the "leaves". The polycount did increase drastically per tree though, coming in around 10 million polygons per tree.

Here's a front view of all five trees, rendered with the included textures.

Textures are again included for this pack. The render below is a little close for the detail to hold up, but gives a nice idea of what the structure's like. I really like the colours in this one, feels like an old-school video games FMV. (If that makes sense...)
Anyway, as always I hope you enjoy messing around with these, I had fun creating them. :)

Download the pack from the resources page

A close-up of the branch structure.

10 Free Hi-Res Generic Tree Models

A while back I finally found some time to start learning GrowFX and it's been a lot of fun! I highly recommend looking at it if you're looking to make your own vegetaion for your scenes.

The models I've been making with lately are starting to shape up quite nicely. As I'm still just experimenting I decided to share some of my creations. The first of these is a pack of 10 "generic" trees. They haven't been modeled after any particular species, but if you need quickly some models to populate your scene these could work out for you.

The render below was made with the tree pack and Grass Generator, using textures found at CGTextures.com. All the trees are in OBJ format, no textures are included. The pack is about 1.2 GB to download.

tree_screenshot.png

As you can see from the screenshot to the left, all of the models include roots. The Material ID's and UV are also prepared for easy texturing.

Material ID's 1 through 5 are for the roots, trunk, branches and twigs, ID's 6 through 8 are for the leaves.

generic_id.png