Resources

#BCON17, DAC-FRA, another 20 VJ loops and a monkey called Suzanne

A few months ago I wrote about all the upcoming events and now it's time to look back and reflect.

Starting with DAC-FRA, I had a great time attending and meeting everyone. It was a really fun conference in terms of just hanging out and talking about everyone's art. Adding on to that, the titles I designed for them were received really well. (More on that in just a second.)
I was happy with how my talk went, which was recorded and has since been posted on YouTube.

Fast forward almost two months and I'm in front of an audience at the Blender Conference for another talk. This time the focus is just on DAZE as I accomplished what I set out to do by creating 60 unique VJ loops for the event. Even with a few presentation issues I think the talk went well and my point came across.

suzanne.jpg

On top of that, I even won a Suzanne award for Best Design with the DAC-FRA titles. I didn't expect this to happen at all, as I was already blown away by getting nominated in the first place. Therefore, I'm extending a big thanks to everyone who voted for me, I'm super stoked to receive the award! If you're interested in how I created them, there's also an archived livestream available where I explain some of the more interesting parts of the production.

So what's next?

Well, the next 20 VJ loops are now publicly available for download.
As before, they're all licensed under a public domain (CC0) license so you're free to use them how you want.
Credit is always welcome, but not necessary, as I want people to be able to use them for anything.

DAZE is coming up in a week, so there's one last push to be done to get the word out to more people. That being said, I'm ready to go and think it will be an awesome party!

Free Landscape Pack, UI Designs & Blender Motion Graphics Update

Blender files for these shots are also included! :)

Another big update this time, as it's been a busy few months.

First off, check out this free landscape pack I created!
It's licensed under the public domain, so you can use it however you want. All of the texture sets are 8K resolution and include displacement maps, flow masks, height masks, normal maps and more. All of them were created using World Machine and the source files are also available. That way you can generate endless variations yourself if you have World Machine!

There's also fairly high resolution meshes included in OBJ format, as well as nine example blender files to take a look at. There's also an included PDF overview and a quick start video to get you rolling quickly.

So why did I license this CC0? Well, to be honest, I'd rather people use these and be happy with some free stuff, than try and monetize all of this. I created all of them in my free time exploring World Machine and just wanted to share it without limitations. Of course, if you end up using them and want to send me a link to the result, I'll be more than happy to check it out! ;)

You can download it in a variety of ways, as the full pack with all the content is about 5GB. I understand that not everyone can easily transfer this amount of data, so here's all you options:

  • Download the full pack with everything included. (5GB)
  • Download just the textures and meshes. (3GB)
  • Browse for individual files.

All of this can be found on the Resources page of the site. (DOWNLOAD LINK)


Download this scene and more!

Download this scene and more!

A few weeks ago, I ended up creating a few UI designs (like the one shown) which are available as a free download from the Blender Cloud. After creating one for the Blender Motion Graphics series, I caught the UI / Hologram bug a little and had some fun. So be sure to check those out as well!

There's 5 available right now, and I might add more in the future if / when I end up creating them.

Speaking of the Motion Graphics training, it was an absolute pleasure working with everyone over at the Blender Institute, and I want to thank them again for giving me the chance. I'm very pleased with the end result and I hope I can help some people along with the variety of content included.

It was definitely an interesting experience doing many short videos, rather than just one long YouTube tutorial and I learned a lot from it too. All the feedback I've received is very welcome as well and for that I thank everyone who commented. :)

Over on YouTube, the WEIRD SH!T series has slowly continued as well and we're already up to episode 5! More Workflow Logs have been added too and I should be able to get back to recording more of them soon.

All 36 Days of Type files now available!

The 2017 36 Days of Type are over, so I'm releasing all the files for download! You can find them over on the resources page.
Being the second time I took part, this year has been interesting to compare with last year's series. I was even featured, which was rad. :)

Where, in 2016, they marked my transition over to Blender full time from commercial software, this year it was OpenCL's time to shine. In the month and a half that took to create them, significant changes were made to the Cycles OpenCL implementation. Just a quick look at the Blender Release Notes for 2.79 (at the time of writing) shows the amount of stuff going on.

  • The amount of work that the compute device does at once is now determined automatically to fill available memory, independent of tile size. This reduces render times by up to 50% in certain cases, without the need to adjust the tile size for every scene or system configuration. (230c00d)
  • Tiles can now be seen updating while rendering. (230c00d)
  • Fixed shading artifacts sometimes seen especially at low samples. (223f458)
  • Fixes for most common cases of hanging and crashing. (365a423)
  • Added support of SSS and Volume rendering (57e2662)
  • Optimized transparent shadows (e8b5a5b)

As always, these features aren't guaranteed, but usually they're a good indication of what's to come. Throughout the project, I was excited to work on a number of posts with the daily builds seeing Blender improve every day. Things like this keep me investing time and energy in improving my FOSS pipeline.

I also had the chance to sit down with my brother Robin Sinnaeve for a collab on the 0 and 1, which was a lot of fun. Thanks bro! #binarybros

As with last year, I would recommend taking part next year, even if you only do one. It's great seeing so many takes on the same subject, day after day. And a big thanks to everyone for the enthusiasm!

Amaranth Colors for Blender (Themes)

I recently had a number of people ask me which Blender theme I use. The Amaranth theme was originally created by Pablo Vazquez and is usually packaged with testbuilds.
I've been using it for a while because it's a nice dark gray theme that's easy on the eyes, even during late night Blender sessions. ;)

Recently though, it seems like the link to the original theme no longer works, so I decided to take the one I use and create a few different colored spins. There are 7 different flavors in this package: Lime, Mint, Navy, Orange, Purple, Red (Original) and Turquoise.

They're all hosted on my github page.

Enjoy!

amaranth-ui.png

Open Source Artwork: 36 Days of Type

Now that the 36 Days of Type have ended, I decided it would be fun to open source the files. Feel free to have a look through them, from a crazy procedural meat shader to overused metaball particles. ;)

DOWNLOAD ALL OF THE FILES HERE

All of the 3D files were created with Blender, and for post-production After Effects was used. I use quite a few plugins for After Effects though, so your mileage may vary with those files.

Some of the projects use an HDR to light the scene and, apart from one, are included in the files. Thanks to HDR Labs for making these available for free, be sure to check out their HDR library!
One of the letters uses an HDR that's part of Maxime Roz's free Interior HDR pack, which can be downloaded here.

I hope you enjoy having a look through these, I had a lot of fun creating them!

10 Free Freshly Squeezed (Photoscanned) Fruit Models

So it's been no secret that I've been focusing on photogrammetry for a while now. After a long delayed camera upgrade, I've finally finished a new set of photoscanned models for you to download.

The difference with the previous models is that all of these have been retopologised, making a lot more suitable to just drop them in a scene. Also, the file size of the download has decreased significantly, even with the 2K textures included.

Below is a short promo made with the models, to give you an idea of the quality. And feel free to check out each individual one on Sketchfab.

Download them now from the resources page!

Open Source Artwork: Mushroom Tree

Personal projects are awesome, and it always feels nice to finish one. This time though, rather than just share the end result, I wanted to share a bit more.

Under the name of "Open Source Artwork" I'm sharing the full scene, with all of the textures and models included, even the HDR used to light the scene. Even though I bought the original HDR at HDRI Hub, I worked with them to be able to release a free scaled down sample of it. You can use this included 2K HDR any way you'd like. Be sure to check out HDRI Hub's full selection of products on the website.

The tree bark and leaf textures were downloaded from Episcura, who were also kind enough to agree to supply scaled down versions of the textures to include. The original hi res versions can be downloaded for free once you create an account on their website. They have a very good, ever growing selection of textures, so be sure to check them out as well!


Assets included in this archive:

- Blender scene file with textures
- 3ds Max GrowFx scene
- GrowFX Preset
- Tree FBX model


References:

Environment HDR:
 - Free 2K sample generously provided by HDRI Hub
 - Original: HDR #141 - 14336px x 7168px

Tree Textures
 - Provided by Episcura
 - Tree Bark: Original Size: 1896px x 4764px
 - Twig Bark: Original Size: 3648px x 5472px
 - Leaf: Original Size: 1082px x 1758px

11 Free Freshly Scanned Bread Models

It's time for some more free models! This time it's 11 scanned models of bread. As I'm getting better at photogrammetry I decided I'd share some of the objects I've been scanning.

You'll find a range of different buns in the pack, each with its own set of textures containing a 4K diffuse, normal and specular map. All models are in OBJ format ready for import. Why OBJ? This ensures everyone can use these models, regardless of the software they're using. The image above was created with the models in Blender, and rendered with Cycles. I've been having a lot of fun exploring what Blender has to offer. Same for the short promo clip.

You can use the models in any type of work, whether it be personal or commercial. If you do share the models with people, please give them the direct download link. As usual, I'd love to see some of the work done with these, so feel free to share your results.

Download the models on the resources page.

5 Free Blossoming Cherry Tree Models

It's time for another set of trees! As I'm grasping GrowFX more and more, it's nice to experiment a little bit. Instead of using basic leaves, I modeled a simple cherry blossom to use as the "leaves". The polycount did increase drastically per tree though, coming in around 10 million polygons per tree.

Here's a front view of all five trees, rendered with the included textures.

Textures are again included for this pack. The render below is a little close for the detail to hold up, but gives a nice idea of what the structure's like. I really like the colours in this one, feels like an old-school video games FMV. (If that makes sense...)
Anyway, as always I hope you enjoy messing around with these, I had fun creating them. :)

Download the pack from the resources page

A close-up of the branch structure.